Visartech Inc. is an IT services agency & game production studio that acts as a reliable technology partner who can back up businesses with tech consulting and full cycle game & software development services.
7 лютого 2023 GameDev

Technical Artist (вакансія неактивна)

Київ, за кордоном, віддалено

Visartech Inc. is a development partner with 13+ years of experience that provides services from initial concepts to custom 3D solutions leveraging cutting-edge technologies to foster our clients to become trendsetting digital enterprises.

Working with Visartech means having an opportunity to deal with challenging tasks and being free to create your own way of doing things while getting all the guidance needed. We value teamwork, people with a desire to grow, and flexibility in work.

Our mission is to put technology solutions to work for visible success via software art and expertise power.

We are looking for a Technical Artist whose job will be to integrate third-party art into projects, create content and set it up on the scene. You will create static and interactive content that will interact with users, optimize resources, configure animations and create visual effects that the user will truly enjoy 🚀


⦿ Strong understanding of game development pipelines and asset creation.
⦿ Ability to create and implement efficient and optimized 3D models, textures, and animations into Unity.
⦿ Experience profiling the graphics performance on mobile/PC/Console platforms.
⦿ Experience with Unity URP and HDRP.
⦿ Experience with version control systems, such as GitHub\Bitbucket.
⦿ Understanding of lighting, shading, and rendering techniques for real-time game engines.
⦿ Strong problem-solving skills and attention to detail.
⦿ Ability to learn new tools and techniques quickly.
⦿ Upper-Intermediate English.

It will be a plus:

⦿ Proficient in 3D modeling and animation using Maya.
⦿ Rigging and animating characters using Unity’s animation tools and scripting, such as Mecanim.
⦿ Familiarity with programming and scripting in C#, including an understanding of scripting concepts and best practices.
⦿ Experience in creating shaders using Unity Shader Graph and writing HLSL/ Cg / ShaderLab shaders.


⦿ Creating and implementing 2D/3D assets for use in games and interactive experiences.
⦿ Optimizing assets and scenes to meet performance requirements, such as reducing polygon count, texture size, and draw calls.
⦿ Implementing special effects, such as particle systems and visual effects.
⦿ Work with existing meshes (retexturing, modification, creation of atlases, etc.)
⦿ Creating shaders for different render pipelines in Unity.
⦿ Setting and testing the quality levels of graphics on different types of devices and platforms.


⦿ Competitive compensation;
⦿ Develop projects from scratch or join established ones to work on challenging tasks;
⦿ Flexible schedule, fully remote option, or modern and autonomous office space in Kyiv;
⦿ Collaborative and Agile environment;
⦿ Possibilities for professional and career growth;
⦿ Individual annual training budget (courses, conferences, certifications);
⦿ 20 working days of paid vacation, paid sick leaves, and public holidays;
⦿ PE accounting and support;
⦿ Different internal activities and team-buildings.

🚀 Recruitment Process

💡 First acquaintance ----> 💡 Interview ----> 💡 Paid Test Task